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How It's Done — Fang

Here's how we created Fang, on of the new robots in our PvP mecha shooter War Robots.

We wanted to create a saboteur robot capable of rapidly closing the distance to its target, applying EMP and RUST effects, and briefly hovering above the ground in its mobility mode. At the same time, its design was meant to evoke the image of a scorpion

We wanted to create a saboteur robot capable of rapidly closing the distance to its target, applying EMP and RUST effects, and briefly hovering above the ground in its mobility mode. At the same time, its design was meant to evoke the image of a scorpion

Fang was developed by the Yan-Di faction, so we decided to give it a golden appearance. However, War Robots already featured Scorpion, another Yan-Di robot, so we needed something different. That is why we abandoned the scorpion tail (big mistake!)

Fang was developed by the Yan-Di faction, so we decided to give it a golden appearance. However, War Robots already featured Scorpion, another Yan-Di robot, so we needed something different. That is why we abandoned the scorpion tail (big mistake!)

Our main references were Olivierus martensii (the Chinese golden scorpion) and the robot Devourer, with its six-legged design and ability to switch into a mobility mode

Our main references were Olivierus martensii (the Chinese golden scorpion) and the robot Devourer, with its six-legged design and ability to switch into a mobility mode

Throughout development, we created numerous body and suspension variations

Throughout development, we created numerous body and suspension variations

Gradually, the concept began to take its final shape

Gradually, the concept began to take its final shape

Special attention was given to the visual design of the debuff emitter

Special attention was given to the visual design of the debuff emitter

Final concepts

Final concepts

Modeling. At this stage, it seemed the work was complete: the model was fully built and animated. However, early tests revealed that the robot looked too generic and somewhat unfinished — it lacked a distinctive feature

Modeling. At this stage, it seemed the work was complete: the model was fully built and animated. However, early tests revealed that the robot looked too generic and somewhat unfinished — it lacked a distinctive feature

In the end, we decided that the tail was essential after all. Making such changes to an already textured and animated model was not easy, but the artists rose to the challenge. The tail was added, and the upper attachment points were moved to its tip

In the end, we decided that the tail was essential after all. Making such changes to an already textured and animated model was not easy, but the artists rose to the challenge. The tail was added, and the upper attachment points were moved to its tip

And here's Fang, ready for battle!

And here's Fang, ready for battle!